Events

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This article covers the basic events happening in Orcish Inn, not including the activities a player can pursue, like farming, animal husbandry, fishing and more.

Quests[edit | edit source]

Quests are a good way to get to reputation, money and special item rewards, like recipes for new furnitures. Characters like the hawker, some visitors or a shaman in the swamps (in tutorial mode only) offer quests with a specific task the player has to complete.

Quests are shown at the screen's left. The color of the icon represents the state of the quest.

Hawker[edit | edit source]

The hawker is an orcish trader in a hot-air balloon who visits the player every midday, except during very bad weather. He normally flies to a hawker post the player can build. The hawker buys and sells all sort of stuffs, including yeast which is necessary to brew beer or winter care packages, which contain some crops, which are difficult to get during winter. He also offers a special, random item every day, like a big bag.

Every midday, a trader in a hot-air balloon visits the player. Walking near him and opening the seed pouch or basket allows the player to trade items.

Pub Brawls[edit | edit source]

Pub brawls occur if one of the visitors' aggression exceeds a certain threshold. He starts a fight with others or with the player. Furniture can get damaged and the player can get knocked out. Luckily the player can pay a round to stop a pub brawl or try to lower the aggression in the first place, for example by serving beer with a lower alcoholic strength or reducing the beer and bed prices in the hub book.

If the aggression of a visitor exceeds a threshold, he starts to brawl.

Daytime[edit | edit source]

There are four daytimes in Orcish Inn: dawn, midday, dusk and night. They affect various things, like stamina regenerated during sleep, if and how many visitors come, if they stay a night and more. Stamina drops during dusk and even more during night.

Icon Daytime Length (s)
Dawn Dawn 150
Midday Midday 500
Dusk Dusk 150
Night Night 200

Current daytime and more information can be accessed at the screen's bottom:

The current daytime is displayed at the bottom of the screen.

Weather[edit | edit source]

The weather changes in random intervals to random following weathers. They all affect different parts of the game, like how many visitors come and how long they stay. The current weather is especially relevant for farming, as it influences the ground properties, namely wetness, eutrophy and windbreak. The current weather has an own probability distribution for every possible following weather, so it's more likely that a light rain gets cloudy or a medium rain than a heavy heat. Some of weather can only occur in certain seasons.

Icon Weather Seasons Ground Proprties Note
Sunshine Sunshine All None None
Light Rain Light rain All +Wetness None
Medium Rain Medium rain All +Wetness None
Heavy Rain Heavy rain All +Wetness None
Cloudy Cloudy All None higher bad weather chance
Light Hail Light hail Spring None exhausting + no hawker + damaging (mostly crops)
Medium Hail Medium hail Spring None exhausting + no hawker + damaging (mostly crops)
Heavy Hail Heavy hail Spring None exhausting + no hawker + damaging (mostly crops)
Light Snow Light snow Winter +Wetness None
Medium Snow Medium snow Winter +Wetness None
Heavy Snow Heavy snow Winter +Wetness None
Light Storm Light storm Summer, Autumn +Wetness, -Windbreak exhausting + no hawker + damaging (mostly structures)
Medium Storm Medium storm Summer, Autumn +Wetness, -Windbreak exhausting + no hawker + damaging (mostly structures)
Heavy Storm Heavy storm Summer, Autumn +Wetness, -Windbreak exhausting + no hawker + damaging (mostly structures)
Light Fog Light fog Spring, Autumn +Wetness None
Medium Fog Medium fog Spring, Autumn +Wetness None
Heavy Fog Heavy fog Spring, Autumn +Wetness None
Light Heat Light heat Summer -Wetness, -Eutrophy None
Medium Heat Medium heat Summer -Wetness, -Eutrophy exhausting
Heavy Heat Heavy heat Summer -Wetness, -Eutrophy exhausting
Thunderstorm Thunderstorm Spring, Summer, Autumn +Wetness, -Windbreak exhausting + no hawker + damaging (mostly structures) + lightning strikes
Light Blizzard Light blizzard Winter -Windbreak exhausting + no hawker + damaging (mostly structures)
Medium Blizzard Medium blizzard Winter -Windbreak exhausting + no hawker + damaging (mostly structures)
Heavy Blizzard Heavy blizzard Winter -Windbreak exhausting + no hawker + damaging (mostly structures)

Information about the effects of the current weather is available at the screen's bottom:

Weather can have different effects on the world and the player. Moving the mouse on the weather icon provides more information.

Season[edit | edit source]

There are four seasons: spring, summer, autumn and winter. By default, a season covers 7 days. It affects different parts of the game, for example how fast plants grow, if they drop an additional crop, which weather can occur and more. Especially winter can be a challenging season, as no plants grow at all during that time.

Icon Season
Spring Spring
Summer Summer
Autumn Autumn
Winter Winter

More information about the current season is available at the screen's bottom:

Seasons affect the farming and therefore it's a good decision to check which plants prefer the current season.