Farming

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Farming is one of the major activities one has to engage with in Orcish Inn. The overall farming is done by preparing the ground, planting seeds, waiting for plants to be fully grown and finally harvesting them. The harvested plant will return a crop item if fully grown. The gathered crop's quality depends on how well the seed fitted the ground. To get high quality crops, the player has to plant seeds on spots where the seeds' preferred wetness, eutrophy, windbreak and plant density meets the ground's current wetness, eutrophy, windbreak and plant density and keep them up as changes to one of the four properties directly affects the final crop's quality. The player can modify the ground's properties, e.g. by wetting land with the bucket or placing fences to increase windbreak.

Seeds, Plants and Crops[edit | edit source]

There are several plant types in the game, but some of them aren't accessible right at the start and have to be unlocked with a seed pouch upgrade. Seeds are mainly sold by the hawker or retrieved from harvesting fully grown plants. There are also mysterious seed bags brought back from exploration tours by pigeons, which have some seeds in them.

Seed Icon Seed Name Grown Plant Crop Icon Crop Name Main Season Requirement
Oat Seed Oat Seed Oat Seed oat Oat Spring None
Barley Seed Barley seed Barley Seed Barley Barley Summer None
Spelt Seed Spelt seed Spelt Seed Spelt Spelt Autumn Seed Pouch Upgrade 1
Rye Seed Rye seed Rye Seed Rye Rye Winter Seed Pouch Upgrade 2
Wheat Seed Wheat seed Wheat Seed Wheat Wheat Winter Seed Pouch Upgrade 3
Corn Seed Corn seed Corn Seed Corn Corn Summer Seed Pouch Upgrade 4
Belladonna Seed Belladonna seed Belladonna Seed Belladonna Belladonna Spring None
Blueleaves Seed Blueleaves seed Blueleaves Seed Blueleaves Blueleaves Summer Seed Pouch Upgrade 1
Dryroot Seed Dryroot seed Dryroot Seed Dryroot Dryroot Autumn Seed Pouch Upgrade 2
Sunflower Seed Sunflower seed Sunflower Seed Sunflower Sunflower Summer Seed Pouch Upgrade 3
Lotus Seed Lotus seed Lotus Seed Lotus Lotus Winter Seed Pouch Upgrade 4
Hop Seed Hop seed Hop Seed Hop Hop Spring None
Cotton Seed Cotton seed Cotton Seed Cotton Fiber Autumn None
Scholar's Fire Seed Scholar's Fire seed Plant scholars fire 4.png Scholar's Fire Scholar's Fire Summer Content of Celestial Seed Bags

Preparing the Ground[edit | edit source]

Seeds can't be planted everywhere, the ground has to be prepared first by placing a land tile. It is available in the building menu by clicking on the shovel tool and selecting the category for outdoor floors and then the land tile:

Selecting the land tile to prepare the ground for placing seeds.
Placing a piece of land.

Ground Properties[edit | edit source]

The ground has different characteristics, including wetness, eutrophy, windbreak and plant density. They affect the quality of the harvested crop. To display the wetness, eutrophy, windbreak and plant density of the ground, the player can click on the corresponding interface icons at the bottom of the screen or press F (wetness), G (eutrophy), H (windbreak) or J (plant density).

The small colored buttons allow to toggle the wetness, eutrophy, windbreak respectively plant density map.

The appearing colored strokes indicate the wetness (blue), eutrophy (yellow), windbreak (pink) or plant density (green), from small strokes for a low value up to big strokes for a high value.

Circle 0.png Circle 1.png Circle 2.png Circle 3.png Circle 4.png Circle 5.png Circle 6.png
Stroke 1.png Stroke 2.png Stroke 3.png Stroke 4.png Stroke 5.png Stroke 6.png

Wetness[edit | edit source]

The wetness map is displayed by clicking on the small blue toggle button at the bottom of the screen or by pressing F. Wetness is high near water. The player can modify wetness by picking up water with the bucket and wetting the land. The weather does influence the wetness, too, like rain increasing the wetness or a heat lowering it.

The wetness map shows with blue strokes how wet a spot is.

Eutrophy[edit | edit source]

The eutrophy map is shown by clicking on the small yellow toggle button at the screen's bottom or by pressing G. The eutrophy is scattered across the map which isn't indicated by the environment (like water emitting wetness or objects emitting windbreak). With the help of a compost and the dung bag, the player can modify the eutrophy of the ground. Weather like heat also influences the eutrophy.

The eutrophy map shows with yellow strokes how eutrophic a spot is.

Windbreak[edit | edit source]

The current windbreak can be investigated by clicking on the small pink button at the screen's bottom or by pressing H. Windbreak is high near objects while different objects have their own windbreak radius and strength. A stony fence has a higher windbreak radius and strength than a wooden fence.

The windbreak map shows with pink strokes how much windbreak a spot has.

Plant Density[edit | edit source]

Plant density is shown by clicking on the small green button at the screen's bottom or by pressing J. The plant density is affected by farming plants only, even if they are in their seed state. Plants like grass, trees or bushes don't affect plant density. The player can increase a spot's plant density by placing many plants around that spot.

The plant density map shows with green strokes how high the plant density of a spot is.

Seed Properties[edit | edit source]

Every type of seed has its own preferences regarding the ground. A seed has a preferred value per ground property (wetness, eutrophy, windbreak and plant density), indicated by a circle Circle 3.png as well as an importance Diamonds 3.png stating how much this ground property is relevant for the final quality of the harvested crop. As an example, the seed properties of barley are:

Every seed has its preferences regarding wetness, eutrophy, windbreak and plant density (circles). Every property has its own importance (diamonds), too. Shown are the preferences of the barley seed.

The following table states the properties and importance values of all seeds.

Preference Importance
Seed Icon Plant Wetness Eutrophy Windbreak Plant Density Wetness Eutrophy Windbreak Plant Density
Barley Seed Barley Circle wetness 5.png Circle eutrophy 4.png Circle windbreak 1.png Circle plant density 6.png Diamonds wetness 5.png Diamonds eutrophy 1.png Diamonds windbreak 1.png Diamonds plant density 1.png
Spelt Seed Spelt Circle wetness 2.png Circle eutrophy 2.png Circle windbreak 1.png Circle plant density 6.png Diamonds wetness 5.png Diamonds eutrophy 1.png Diamonds windbreak 1.png Diamonds plant density 5.png
Rye Seed Rye Circle wetness 2.png Circle eutrophy 3.png Circle windbreak 1.png Circle plant density 6.png Diamonds wetness 5.png Diamonds eutrophy 3.png Diamonds windbreak 1.png Diamonds plant density 3.png
Wheat Seed Wheat Circle wetness 5.png Circle eutrophy 6.png Circle windbreak 1.png Circle plant density 6.png Diamonds wetness 5.png Diamonds eutrophy 5.png Diamonds windbreak 1.png Diamonds plant density 3.png
Corn Seed Corn Circle wetness 2.png Circle eutrophy 4.png Circle windbreak 2.png Circle plant density 6.png Diamonds wetness 5.png Diamonds eutrophy 5.png Diamonds windbreak 1.png Diamonds plant density 5.png
Belladonna Seed Belladonna Circle wetness 3.png Circle eutrophy 3.png Circle windbreak 6.png Circle plant density 3.png Diamonds wetness 2.png Diamonds eutrophy 2.png Diamonds windbreak 5.png Diamonds plant density 1.png
Blueleaves Seed Blueleaves Circle wetness 4.png Circle eutrophy 2.png Circle windbreak 6.png Circle plant density 2.png Diamonds wetness 4.png Diamonds eutrophy 4.png Diamonds windbreak 5.png Diamonds plant density 1.png
Dryroot Seed Dryroot Circle wetness 0.png Circle eutrophy 1.png Circle windbreak 1.png Circle plant density 4.png Diamonds wetness 5.png Diamonds eutrophy 5.png Diamonds windbreak 4.png Diamonds plant density 1.png
Sunflower Seed Sunflower Circle wetness 4.png Circle eutrophy 6.png Circle windbreak 2.png Circle plant density 5.png Diamonds wetness 4.png Diamonds eutrophy 5.png Diamonds windbreak 1.png Diamonds plant density 5.png
Lotus Seed Lotus Circle wetness 6.png Circle eutrophy 6.png Circle windbreak 6.png Circle plant density 1.png Diamonds wetness 5.png Diamonds eutrophy 5.png Diamonds windbreak 5.png Diamonds plant density 5.png
Hop Seed Hop Circle wetness 5.png Circle eutrophy 5.png Circle windbreak 4.png Circle plant density 4.png Diamonds wetness 5.png Diamonds eutrophy 4.png Diamonds windbreak 1.png Diamonds plant density 1.png
Cotton Seed Cotton Circle wetness 5.png Circle eutrophy 5.png Circle windbreak 2.png Circle plant density 6.png Diamonds wetness 3.png Diamonds eutrophy 3.png Diamonds windbreak 1.png Diamonds plant density 5.png
Scholar's Fire Seed Scholar's Fire Circle wetness 2.png Circle eutrophy 4.png Circle windbreak 5.png Circle plant density 1.png Diamonds wetness 3.png Diamonds eutrophy 5.png Diamonds windbreak 2.png Diamonds plant density 5.png

Barley needs a wetness of 5, an eutrophy of 4, a windbreak of 1 and a plant density of 6, all indicated by the colored circles. If a ground property map is currently shown, the strokes and the a small colored circle on the cursor indicate both the current value of a specific spot.

For the barley plant, wetness is far more important than all the other ground properties, indicated by 5 diamonds Diamonds wetness 5.png regarding the wetness property and 1 diamond Diamonds eutrophy 1.png for eutrophy, windbreak and plant density. These are relative measures, therefore ensuring the fitting wetness is 5 times more effective in increasing the final crop's quality than, for example, ensuring the correct eutrophy.

Optimality Map[edit | edit source]

The optimality map is available by clicking the small white button at the bottom of the screen or by pressing K, if a seed is selected. Then, the optimality map shows a star rating per spot similar to the strokes for the wetness (eutrophy, windbreak, plant density) map. Big stars indicate good spots for the selected plant by comparing the ground's properties with the seed's preferences, counting in the importance of the single characteristics.

Circle 0.png Circle 1.png Circle 2.png Circle 3.png Circle 4.png Circle 5.png Circle 6.png
Star 1.png Star 2.png Star 3.png Star 4.png Star 5.png Star 6.png

The cursor gets a small white circle too, stating how well the ground fits the selected seed. That small white optimality circle is visible if the optimality map is turned off as long as the seed pouch is equipped.

The optimality map shows a star rating for every spot, given the currently selected seed and its preferences.

Planting Seeds[edit | edit source]

Seeds can be planted into land tiles by selecting the seed pouch tool, selecting a seed and clicking on the piece of land. The currently selected seed is displayed left to the seed pouch tool icon. Tip: if the player wants to plant the already selected seed, he doesn't have to click on the seed pouch tool to open the seed menu and select it again. He can double-tap the Q key or 4 key to open and close the seed pouch, having the pouch selected and being ready to plant the already selected seed.

Planting seeds into the land. The small wooden sign tells which seed was planted here.

Plant Growth[edit | edit source]

Planted seeds are indicated by a small wooden sign with the resulting crop's icon on it. The plant will grow by itself and go through multiple stages, until it is ready. A fully grown plant gets a green glowing and small particles.

Seed Icon Plant Total Grow Time (min) Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Stage 8
Barley Seed Barley 2.7 Plant barley 0.png Plant barley 1.png Plant barley 2.png Plant barley 3.png
Spelt Seed Spelt 3.0 Plant spelt 0.png Plant spelt 1.png Plant spelt 2.png Plant spelt 3.png
Rye Seed Rye 3.3 Plant rye 0.png Plant rye 1.png Plant rye 2.png Plant rye 3.png
Wheat Seed Wheat 4.2 Plant wheat 0.png Plant wheat 1.png Plant wheat 2.png Plant wheat 3.png
Corn Seed Corn 5.2 Plant corn 0.png Plant corn 1.png Plant corn 2.png Plant corn 3.png Plant corn 4.png Plant corn 5.png Plant corn 6.png
Belladonna Seed Belladonna 3.8 Plant belladonna 0.png Plant belladonna 1.png Plant belladonna 2.png Plant belladonna 3.png
Blueleaves Seed Blueleaves 4.5 Plant blueleaves 0.png Plant blueleaves 1.png Plant blueleaves 2.png Plant blueleaves 3.png Plant blueleaves 4.png
Dryroot Seed Dryroot 5.2 Plant dryroot 0.png Plant dryroot 1.png Plant dryroot 2.png Plant dryroot 3.png Plant dryroot 4.png
Sunflower Seed Sunflower 6.3 Plant sunflower 0.png Plant sunflower 1.png Plant sunflower 2.png Plant sunflower 3.png Plant sunflower 4.png
Lotus Seed Lotus 8.2 Plant lotus 0.png Plant lotus 1.png Plant lotus 2.png Plant lotus 3.png Plant lotus 4.png
Hop Seed Hop 4.2 Plant hop 0.png Plant hop 1.png Plant hop 2.png Plant hop 3.png Plant hop 4.png Plant hop 5.png Plant hop 6.png
Cotton Seed Cotton 4.7 Plant cotton 0.png Plant cotton 1.png Plant cotton 2.png Plant cotton 3.png Plant cotton 4.png Plant cotton 5.png Plant cotton 6.png Plant cotton 7.png
Scholar's Fire Seed Scholar's Fire 10.0 Plant scholars fire 0.png Plant scholars fire 1.png Plant scholars fire 2.png Plant scholars fire 3.png Plant scholars fire 4.png

Plants grow faster dependent on the current season. The growth speed-up factors are stated in the table below:

Growth Speed Factor
Seed Icon Plant Spring Summer Autumn Winter
Barley Seed Barley 1.0 1.5 2.0 0.0
Spelt Seed Spelt 1.5 1.0 1.5 0.0
Rye Seed Rye 2.0 1.5 1.0 0.0
Wheat Seed Wheat 2.5 1.75 1.0 0.0
Corn Seed Corn 3.0 1.0 3.0 0.0
Belladonna Seed Belladonna 1.0 1.25 1.5 0.0
Blueleaves Seed Blueleaves 1.5 1.0 1.5 0.0
Dryroot Seed Dryroot 2.0 1.0 3.0 0.0
Sunflower Seed Sunflower 1.0 2.0 3.0 0.0
Lotus Seed Lotus 6.0 4.0 1.0 0.0
Hop Seed Hop 1.0 1.25 1.5 0.0
Cotton Seed Cotton 1.5 1.25 1.0 0.0
Scholar's Fire Seed Scholar's Fire 1.0 1.0 1.0 0.0

Every single plant has a quality ticker which checks every second, how good the ground's properties met the seed's preferences. This ticker adds a fitness value for every ground property to a so-called raw quality, which is used to calculate the crop's final quality during harvest. The fitness value is based on the distance between the preferred value and the ground's current value like the following table shows, multiplied by the importance of that seed preference:

Distance 0 1 2 3 4 5 6
Fitness Value 6 2 1 1 0 0 0

Example: The belladonna seed prefers a wetness of 3 with an importance of 2. If the ground has a wetness of 3, the distance between the preferred and the given wetness is 0 and regarding the table above, the added fitness value is 6 multiplied by the importance of 2, therefore 12 in total. If the belladonna plant grows on a ground with wetness 2 or 4, the distance to the preferred value is 1 and therefore, the added fitness value is 2*2 = 4, emphasizing the importance of placing seeds on a fitting ground.

If the ground changes during the plant's growth, for example because the player wets the land, the change is directly reflected in the plant's fitness value calculated and added per second. If the plant is fully grown, the fitness value calculation stops and the plant's decay starts.

Plant Decay[edit | edit source]

The fully grown plant decays step by step while every decay step has the length of the plant's full growth duration. A decay step will decrease the plant's raw quality by a half quality star level and increases the amount of possible seed drops by one (up to 10). The plant stops decaying after the raw quality reaches zero. Therefore, plants on bad ground will likely leave less seeds in comparison to plants in good places, if left alone. The player has to decide if he wants to harvest early to get high quality crops or later to get more seeds back.

Tip: Selecting the reaping hook shows a small white circle on the cursor which indicates the raw quality rounded and mapped to a quality level between 0 and 6.

Harvesting Plants[edit | edit source]

A plant is ready for harvest if fully grown, which is indicated by a green glow and green particle effects.

Plants get a green glow and green particles if they are fully grown and therefore ready for harvest (here: barley plants)

If the reaping hook is equipped, a small white circle indicates the raw quality of that plant. If the plant is fully grown, the white circle indicates the quality of the crop if harvested now. Harvesting is done by selecting the reaping hook and clicking on a fully grown plant. The crop is added to the inventory and its quality depends on how well the ground met the seed's preferences in terms of wetness, eutrophy, windbreak and plant density. If a plant is harvested before it is fully grown, the plant will return a seed instead of a crop.

A fully grown plant can drop seeds, too. Every single plant has a potential seed drop count which starts at 0 and increases over time. If the plant is harvested, every potential seed has a chance to count to the finally given seeds. This chance depends on the current upgrade level of the reaping hook upgrade as follows:

Reaping Hook Upgrade 0 1 2 3 4 5
Seed Drop Chance 15% 20% 25% 30% 35% 40%

Harvesting plants can also drop additional crops, if the plant is harvested (not planted!) during the crop's main season. The harvest seasons are stated in the seed table. The chance for an additional crop depends on the reaping hook upgrade too:

Reaping Hook Upgrade 0 1 2 3 4 5
Bonus Crop Chance 10% 20% 30% 45% 60% 75%